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CrimsonNataku (Offline)
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01-22-2007, 12:13 AM

Quote:
Originally Posted by Kanji_The_Wanderer View Post
Wow that sounds cool. Mystic Arts huh? That sounds really cool that each boss ba ttle has their own. That is very interesting. Do enemy bosses have the same mystic arts as the playable characters? Or do they have special ones that no one else can see? And when you use them you don't see them again?

Are there 2 worlds like Symphonia or is there one world? Why could summons and summoners be out of place??
Each enemy boss character (as far as I know) has their own set of Mystic Artes. The playable characters have different Mystic Artes. You can use them more than once, and they can use them more than once... Which can be very annoying at times.

There is only one world, but there's a little twist which is a spoiler ^_^.

In Abyss, the sources of magic are these particles called Fonons, a material energy found in all living things. The planet is composed entirely of Fonons. Originally, there were only six types of fonons. But in the story a seventh fonon was discovered, which led to all kinds of disorder. Those who can use the seventh fonon are called Seventh Fonists, and they are the most rare and special (Luke, the main character, and Tear, the female protagonist, are both Seventh Fonishts). A key thing about this seventh fonon is that, by using it, you can tell the future. Which is how the game's entire setting is established.

As you can see, the "magic" in the Abyss world is a lot more scientific (sort of) than in Symphonia, and thus having Summon Spirits and Summoners would be a little out of place; Symphonia's magic was a result of mana, which was comprised of multiple elements (Earth, Wind, Fire, etc). Abyss' magic is a result of fonons, particles that (supposedly) are non-sentient. It would be difficult to have spirits representing each type of fonon like there are spirits representing each type of element in Symphonia.

What's more, the emphasis in Abyss is the whole concept of your future already being determined. The game's focus is the shaping of your own destiny. Symphonia's theme was different, which is why I can see them taking the Summon Spirits out.


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