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| View Poll Results: How do you feel about the franchise now? | |||
| I love everything about it! They just keep improving! |
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8 | 24.24% |
| I'm pleased that they keep changing things. |
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8 | 24.24% |
| Due to nostalgia, I just can't stop playing them. |
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5 | 15.15% |
| They're okay, nothing I would rush out to buy. |
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4 | 12.12% |
| They milk the franchise too much. |
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8 | 24.24% |
| Voters: 33. You may not vote on this poll | |||
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04-17-2008, 04:32 PM
You're correct, Tenchu - game design isn't an official title because it's a collective word for various designers. The lead designer is credited as the Director, but then you have other designers like Stage/Level Designers, Character Designers, Monster Designers, etc. They're part of the game design team and counted as game designers.
My plans? Alright. 1) Keep in touch with Massive Entertainment. They've put together a QA-team, and we'll be working next week, full working hours. QA-teams is a good way to get a foot on the other side of the door. I'm also buying a new computer. Going to work a lot with my platform game as well as using the map editor that comes with Unreal Tournament 3. 2) Internship with them during University studies. 3) After getting a degree, I'll apply as part of the game design team, preferably as a Level Designer. I'm not sure there is such a thing as Story Designer, but I wouldn't mind working with the story. 4) Hope they'll let me lead a project for an FPS game after having been employed there a few years. I think they're the type of company tha would do FPS. They've only made 2 games (3, but 1 is a sequel), so they're still young. 5) Move on from there. I really want to work with different sorts of games. Exceed Designs - Amateur Game Development! - Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs! |
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04-17-2008, 06:04 PM
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Im not saying you have to make a full scale 3d rendered games. what i mean it that you should have atleast created games at the level with games 20 years ago even something like a version of "pong". Aint that better than just plans. Quote:
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All i see are rants like "whoever came up of draw should die" how can i take you seriously as a game designer. BTW why do you assume people who contradicts you dont have a life except FF, My favorite game isnt FF its actually DOTA which isnt a stand alone game but a custom map for warcraft which is written at first by a single person. dota is considered by most as the "ultimate RTS". .The guy currently maintaining DOTA is just a COLLEGE STUDENT. now that is a guy that is actually doing something to for his dreams. Comparing you to icefrog(guy currently maintaining dota) can you blame me if i see you as a retarded kid In case you dont know anything about dota and the game's popularity Defense of the Ancients - Wikipedia, the free encyclopedia |
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04-17-2008, 06:21 PM
1) I'm not interesting in programming, so making Tetris and Pong serves me no interest.
2) I never said anywhere that people who disagree with me haven't got a life outside of FF. Quote me stating otherwise if you wish to prove me wrong. 3) Your information regarding many things are wrong. Check your facts first. Exceed Designs - Amateur Game Development! - Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs! |
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04-17-2008, 06:26 PM
Oh, and why did you decide to completely ignore the first half of my last post?
Exceed Designs - Amateur Game Development! - Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs! |
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04-17-2008, 06:57 PM
the first half is full of crap not worth it but since you want me ok then,
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"could you do better" is something you cant ask me for i have no interest in gamedesign or anything but you do. you claim to play games and note gameflaws is that all you are about?(im quite sure you mention this somewhere correct me if im wrong). Nope,right you have a dream to be a GD and i think to design something that the masses would like means understanding what the mass want. How about instead of saying "the guy who came up with draw should die" to something like "draw is ruins the game experience change it to something like *blah blah*" this way people could react to your idea not just counter your rantings. Quote:
------------------- 1. I see that your only interested in level design or story line it is acceptable to be ignorant of programming. I thought that you want to do something about gameplay(ui, battle scenes.. etc) not gaming experience(story, aesthetics..etc) since Level design is something that i really liked about FF(since VII) i never thought that level design is your thing. 2. I found it let me rephrase what i mean, You assume that people that defends FF have are restricted on playing FF. Quote:
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04-17-2008, 07:12 PM
What I'm really interested in is working with the creative aspects of the game. While I have done some programming (Java, C++ and going to learn GML), it's not what I want to work with. Regarding gameplay, I would like to design how gameplay works as well (in fact, this is the part I am MOST interested in, and naturally, story and level design comes with this). That's different from programming. And just to make this clear, remaining ignorant about programming would be a baaaaad idea. XD
Basically all your talk about how one man can make games to compete in the market is wrong. Every game idea I have is one that can be applied to one of the current generation of consoles. I don't want to limit myself to like, 8-bit NES when I know I can work with a Nintendo DS if I'd like. And it would take too much time to do all the programming, graphic designing, sound editing, composing, etc. etc. etc. all by myself. Even you must know this. In order to develop a game that can compete in the market today, you'll need a group of at least 20 people. Now to tie this in with the topic at hand... I personally would have liked it if Square focused less on FF, and try to come up with brand new titles. Not saying they should drop FF because it's their flagship. But instead of having all their teams working with various FF games, why not cancel 1 or 2 of these spin-offs and create something new? This is what I mean. They're making money. FF sells. They wanna keep it that way, I'm okay with that, but I do get disappointed as some of the FF's don't hold the quality an FF game should. By that I mean great gameplay, fun sidequests, involving and great story with great characters accompanied by a beautiful score. I love when game companies take new creative steps. Remember Capcom? All they did was Resident Evil. But then came Onimusha and Devil May Cry. Soon followed Monster Hunter, and then we had Clover Studios creating Viewtiful Joe and Okami. This kind of initiative I like! Exceed Designs - Amateur Game Development! - Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs! |
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04-17-2008, 07:40 PM
if you are interested. in game play(ui,battle scenes,... etc) knowledge in programming is essential even with our recent technology there are limits to you can do. Whats the point of designing a really nice battle scene if it is impossible to make. Stick with aesthetics and story design if your not into programming. Well hopefully by 2012 there would be a game designer studio program. there have been manga studio and anime studio we really cant tell that it wont happen. for now we got editors from stand alone games
I never mention for you to compete with the market. When i say game i mean game in general flash game, web based game, custom map created games or mods not just stand alone game.If your serious about programming since about a year ago you should have made progress already plans are good but something playable is better. I only mention DOTA to show that it is not really impossible to succeed as a solo game designer. DoTA is Level design to the highest power and so is Counter strike both are mods both become very famous . Well any you mention you are making a something with UnrealEd good luck to you. some FF titles are not meant to be as great as the other. X-2 for example it just fan service IMO. They target specific fans of the series that why some of us might not like it. Never liked Capcom games. Tecmo is my fave game devoper they made a game that provide a very original game experience "Monster Rancher 2" little story, lame fight interface but the goal of the game makes up for all its shortcomings. too bad tecmo is so little to be noticed. |
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04-17-2008, 07:57 PM
There is actually a position of a 'game designer.'
Here is some of the information that was given out by people IN THE INDUSTRY, regarding the different roles in game design. [This is only a small paragraph from the book, I'll probably be scanning the pages in at some point as it's very useful so people who are interested look out for that.] This is an interview with a 'Game Designer' called SaiTong Man, who is the designer at Ninja Theory. ' Q: How does this role exist today? What's expected? The role of the designer is to give shape to the game. As each team is made up of such a diverse collection of disciplines, designers must ensure that all elements of a game fit together as a whole. We need to ensure that what is delivered to us is fitting of the game and is in a state where we can balance the elements together to produce a balanced gaming experiance. A designer really needs to have an understanding of all the disciplines withing a development team so that they can make solid decisions when requesting content or work from others. ' Tenchu, I suppose you could say that a designer is the same thing as a project manager, from reading that paragraph it sort of fits the same description. ![]() ![]() Happy Christmas Everyone <3 Love Misa~
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04-17-2008, 08:00 PM
Oh brother... gotta write even more now...
You asked me to write a GDD. Quote:
Now in your post comes a bit if bad grammar that makes it hard to understand exactly what you mean, but you didn't answer my question. Is Draw a good or bad thing? I mean, really, the whole Draw system. Is it good or bad? It's not my job to tell Square what to do instead, they have their own people who should figure this out. They're paid to do so. Just get over yourself, you can't even argue right. I didn't ignore half your post, I quoted and commented almost everything you said. You, on the other hand, completely skipped my first half which COMPLETELY AND UTTERLY destroyed your previous arguments. And your last qute there was directed at Tenshu, and we've already concluded that. It had little to do with FF, and we both understand where us two are at. You're putting it out of context. The Draw system fails mainly because it's so dull. I mean, seriously. Have you seen that FFVIII review that came in 7 parts, with part 6 reviewing FFVII? The 2nd part shows that it takes 10-ish minutes to stock up on around 2 spells. To being forced to stock magic over magic over magic time and time again is time-consuming and boring. Unless you think using Draw over and over again is oh so much fun. I don't really like turn-based stuff anyway, but this just makes it even worse as it's almost necessary. Exceed Designs - Amateur Game Development! - Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs! |
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