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View Poll Results: How do you feel about the franchise now?
I love everything about it! They just keep improving! 8 24.24%
I'm pleased that they keep changing things. 8 24.24%
Due to nostalgia, I just can't stop playing them. 5 15.15%
They're okay, nothing I would rush out to buy. 4 12.12%
They milk the franchise too much. 8 24.24%
Voters: 33. You may not vote on this poll

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04-17-2008, 03:56 PM

Oh my god, chaseme. You're that ignorant? I'm sorry, but I'm going to have to be rude to you now. I apologize in advance, but it must be done.

Quote:
Originally Posted by chaseme
I want you to write a game layout without payment?

first game designers make games as a hobby with no way to earn from it
I work with GDD's that are fully my own. I don't sit and dream about making the next FF because I most likely never will. So you want me, without pay, spend a whole lot of my time creating a GDD that will never be used, and it's not even my own thing? I have higher standards than stealing other people's work in order to impress you. And everyone has the right to demand top quality from Square-Enix, considering how big they are. If you're going to argue 'could you do better?' then your argument fails miserably because it's not their job to make FF's good. Not saying they aren't doing a good job, though.

In conclusion: I'm not writing a GDD for my own FF game. I write GDD's for my own games, period.


Quote:
Originally Posted by chaseme
Im not suprised in fact im disappointed you should have atleast have an idea for a flash game or have made one already. Youll probably say your not interested in making such game your only interested in 3d games. Oh well good luck hope your "fantasy" come true. Be aware that your not the only soul dreaming to be one.
I have begun writing GDD's for two Action-RPG games, a 2D platform game, an FPS game and I'm pondering over a possible RPG game, even though they're really not my thing. Once I get a good computer, I'm going to work extensively with UnrealEd to create levels that serve as basis for levels of my FPS game, and I intend to learn how to use GML to make my 2D platform game. My interest doesn't only lie in 3D games, on the contrary, I have a passion for 2D games - my favorite game of all times is a 2D game. Get your facts straights before coming off as a fool.

Quote:
Originally Posted by chaseme
By the way in 1970s college students where already able to design games consider technology back then and today
what exactly are you doing for your dream to be a game designer
This is why you fail so hard it makes me cry inside. The game industry has evolved far beyond this. A single programmer can no longer make a game to compete with in the current market. You need a team, because you need people to specialize in certain areas. One to take care of the programming, one to do all the graphics, etc. What I'm doing is I'm getting jobs at game companies to get contacts, getting well-paid jobs in order to finance equipment I need in order to start building games, try to learn programming, etc.

For the record, I'm not a college student and not fully interested in programming. Come back to me in about 5 years, then we can talk.

Quote:
Originally Posted by chaseme
Hard to get a team?

"Early in the history of video games, game designers were often the lead programmer or the only programmer for a game, and this remained true as the video game industry dawned in the 1970s. This person also sometimes comprised the entire art team. This is the case of such noted designers as Sid Meier, Chris Sawyer and Will Wright. A notable exception to this policy was Coleco, which from its very start separated the function of design and programming." taken from wiki
Again, gaming has evolved. Shut it if you don't know what you're talking about. Keep yourself updated. What is required to make a game by the year of 2012? A single programmer? HAHAHAHA... jerk.


Quote:
Originally Posted by chaseme
Your only interested in criticizing?

oh well... how will your gaming experience improve or how will FF's improve if you only criticize
For the last time, I don't care about FF and don't feel like the need to contribute to make it better. It would be nice to see the changes for me, personally, but it's nothing vital. I can live without it. I don't intend to make games similar to FF, anyway.



Quote:
Originally Posted by chaseme
I think you will fail horribly being a game designer if you dont even understand the masses your thinking are way to subjective, game designers should have knowledge in psysocology and sociology
I understand them a whole lot better than you. Just because FF are selling great doesn't mean they can't improve. You're just full of crap, I've noticed this now, you honestly believe I'm just some kind of retarded kid who just sits around and thinks he can become the next Sakaguchi because he has one neat idea, or something... get over yourself, seriously. There is a whole world outside FF, there are million of gamers who are interested in games other than FF, there are millions who don't even touch JRPG's.

chaseme, do us both a favor. Don't discuss this with me. Just... don't.




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04-17-2008, 04:32 PM

You're correct, Tenchu - game design isn't an official title because it's a collective word for various designers. The lead designer is credited as the Director, but then you have other designers like Stage/Level Designers, Character Designers, Monster Designers, etc. They're part of the game design team and counted as game designers.

My plans? Alright.

1) Keep in touch with Massive Entertainment. They've put together a QA-team, and we'll be working next week, full working hours. QA-teams is a good way to get a foot on the other side of the door. I'm also buying a new computer. Going to work a lot with my platform game as well as using the map editor that comes with Unreal Tournament 3.

2) Internship with them during University studies.

3) After getting a degree, I'll apply as part of the game design team, preferably as a Level Designer. I'm not sure there is such a thing as Story Designer, but I wouldn't mind working with the story.

4) Hope they'll let me lead a project for an FPS game after having been employed there a few years. I think they're the type of company tha would do FPS. They've only made 2 games (3, but 1 is a sequel), so they're still young.

5) Move on from there. I really want to work with different sorts of games.




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04-17-2008, 06:04 PM

Quote:
This is why you fail so hard it makes me cry inside. The game industry has evolved far beyond this. A single programmer can no longer make a game to compete with in the current market. You need a team, because you need people to specialize in certain areas. One to take care of the programming, one to do all the graphics, etc. What I'm doing is I'm getting jobs at game companies to get contacts, getting well-paid jobs in order to finance equipment I need in order to start building games, try to learn programming, etc.
Lol you made me laugh. I am FULLY aware that your INCAPABLE OF DOING SOMETHING ON THE SAME PAGE OF ANY PUBLISH GAME since tetris. I certainly dont expect you can do something like that you made me laugh.
Im not saying you have to make a full scale 3d rendered games. what i mean it that you should have atleast created games at the level with games 20 years ago even something like a version of "pong". Aint that better than just plans.

Quote:
Again, gaming has evolved. Shut it if you don't know what you're talking about. Keep yourself updated. What is required to make a game by the year of 2012? A single programmer? HAHAHAHA... jerk.
It would probably take a single person to do games at the same level of games today you'll never know. I think your aware how fast technology develops. your right i dont keep myself updated my college course9computer engineering) requires me to look beyond. hahahah... smartass

Quote:
For the last time, I don't care about FF and don't feel like the need to contribute to make it better. It would be nice to see the changes for me, personally, but it's nothing vital. I can live without it. I don't intend to make games similar to FF, anyway.
why the rant if you dont care.lol

Quote:
I understand them a whole lot better than you. Just because FF are selling great doesn't mean they can't improve. You're just full of crap, I've noticed this now, you honestly believe I'm just some kind of retarded kid who just sits around and thinks he can become the next Sakaguchi because he has one neat idea, or something... get over yourself, seriously. There is a whole world outside FF, there are million of gamers who are interested in games other than FF, there are millions who don't even touch JRPG's.

chaseme, do us both a favor. Don't discuss this with me. Just... don't.
Can you blame me if i see you as on retarded kid? You didnt show anything to prove otherwise.
All i see are rants like "whoever came up of draw should die" how can i take you seriously as a game designer.

BTW why do you assume people who contradicts you dont have a life except FF, My favorite game isnt FF its actually DOTA which isnt a stand alone game but a custom map for warcraft which is written at first by a single person. dota is considered by most as the "ultimate RTS".
.The guy currently maintaining DOTA is just a COLLEGE STUDENT. now that is a guy that is actually doing something to for his dreams. Comparing you to icefrog(guy currently maintaining dota) can you blame me if i see you as a retarded kid

In case you dont know anything about dota and the game's popularity Defense of the Ancients - Wikipedia, the free encyclopedia

Last edited by chaseme : 04-17-2008 at 06:13 PM.
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04-17-2008, 06:21 PM

1) I'm not interesting in programming, so making Tetris and Pong serves me no interest.

2) I never said anywhere that people who disagree with me haven't got a life outside of FF. Quote me stating otherwise if you wish to prove me wrong.

3) Your information regarding many things are wrong. Check your facts first.




Exceed Designs
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Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs!


Last edited by Alastor : 04-17-2008 at 06:24 PM.
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04-17-2008, 06:26 PM

Oh, and why did you decide to completely ignore the first half of my last post?




Exceed Designs
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Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs!

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04-17-2008, 06:57 PM

the first half is full of crap not worth it but since you want me ok then,


Quote:
I work with GDD's that are fully my own. I don't sit and dream about making the next FF because I most likely never will. So you want me, without pay, spend a whole lot of my time creating a GDD that will never be used, and it's not even my own thing? I have higher standards than stealing other people's work in order to impress you. And everyone has the right to demand top quality from Square-Enix, considering how big they are. If you're going to argue 'could you do better?' then your argument fails miserably because it's not their job to make FF's good. Not saying they aren't doing a good job, though.

In conclusion: I'm not writing a GDD for my own FF game. I write GDD's for my own games, period.
what i actually want is for you to stop this not make a FF Game design
Quote:
whines but got nothing to make it better
Yeah we all have the rights to demand top quality but we also have responsibility to let them know how you feel.
"could you do better" is something you cant ask me for i have no interest in gamedesign or anything but you do. you claim to play games and note gameflaws is that all you are about?(im quite sure you mention this somewhere correct me if im wrong). Nope,right you have a dream to be a GD and i think to design something that the masses would like means understanding what the mass want. How about instead of saying "the guy who came up with draw should die" to something like "draw is ruins the game experience change it to something like *blah blah*" this way people could react to your idea not just counter your rantings.


Quote:
I have begun writing GDD's for two Action-RPG games, a 2D platform game, an FPS game and I'm pondering over a possible RPG game, even though they're really not my thing. Once I get a good computer, I'm going to work extensively with UnrealEd to create levels that serve as basis for levels of my FPS game, and I intend to learn how to use GML to make my 2D platform game. My interest doesn't only lie in 3D games, on the contrary, I have a passion for 2D games - my favorite game of all times is a 2D game. Get your facts straights before coming off as a fool.
since this is your claims then good for you

-------------------
1. I see that your only interested in level design or story line it is acceptable to be ignorant of programming. I thought that you want to do something about gameplay(ui, battle scenes.. etc) not gaming experience(story, aesthetics..etc) since Level design is something that i really liked about FF(since VII) i never thought that level design is your thing.

2. I found it let me rephrase what i mean, You assume that people that defends FF have are restricted on playing FF.
Quote:
I think you're one of those gamers who only play games you're familiar with,
3. Which one i did put a link to my info. quote it

Last edited by chaseme : 04-17-2008 at 07:36 PM.
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04-17-2008, 07:12 PM

What I'm really interested in is working with the creative aspects of the game. While I have done some programming (Java, C++ and going to learn GML), it's not what I want to work with. Regarding gameplay, I would like to design how gameplay works as well (in fact, this is the part I am MOST interested in, and naturally, story and level design comes with this). That's different from programming. And just to make this clear, remaining ignorant about programming would be a baaaaad idea. XD

Basically all your talk about how one man can make games to compete in the market is wrong. Every game idea I have is one that can be applied to one of the current generation of consoles. I don't want to limit myself to like, 8-bit NES when I know I can work with a Nintendo DS if I'd like. And it would take too much time to do all the programming, graphic designing, sound editing, composing, etc. etc. etc. all by myself. Even you must know this. In order to develop a game that can compete in the market today, you'll need a group of at least 20 people.

Now to tie this in with the topic at hand... I personally would have liked it if Square focused less on FF, and try to come up with brand new titles. Not saying they should drop FF because it's their flagship. But instead of having all their teams working with various FF games, why not cancel 1 or 2 of these spin-offs and create something new? This is what I mean. They're making money. FF sells. They wanna keep it that way, I'm okay with that, but I do get disappointed as some of the FF's don't hold the quality an FF game should. By that I mean great gameplay, fun sidequests, involving and great story with great characters accompanied by a beautiful score.

I love when game companies take new creative steps. Remember Capcom? All they did was Resident Evil. But then came Onimusha and Devil May Cry. Soon followed Monster Hunter, and then we had Clover Studios creating Viewtiful Joe and Okami. This kind of initiative I like!




Exceed Designs
- Amateur Game Development! -

Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs!


Last edited by Alastor : 04-17-2008 at 07:15 PM.
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04-17-2008, 07:40 PM

if you are interested. in game play(ui,battle scenes,... etc) knowledge in programming is essential even with our recent technology there are limits to you can do. Whats the point of designing a really nice battle scene if it is impossible to make. Stick with aesthetics and story design if your not into programming. Well hopefully by 2012 there would be a game designer studio program. there have been manga studio and anime studio we really cant tell that it wont happen. for now we got editors from stand alone games

I never mention for you to compete with the market. When i say game i mean game in general flash game, web based game, custom map created games or mods not just stand alone game.If your serious about programming since about a year ago you should have made progress already plans are good but something playable is better. I only mention DOTA to show that it is not really impossible to succeed as a solo game designer. DoTA is Level design to the highest power and so is Counter strike both are mods both become very famous . Well any you mention you are making a something with UnrealEd good luck to you.


some FF titles are not meant to be as great as the other. X-2 for example it just fan service IMO. They target specific fans of the series that why some of us might not like it.

Never liked Capcom games. Tecmo is my fave game devoper they made a game that provide a very original game experience "Monster Rancher 2" little story, lame fight interface but the goal of the game makes up for all its shortcomings. too bad tecmo is so little to be noticed.

Last edited by chaseme : 04-17-2008 at 08:18 PM.
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04-17-2008, 07:57 PM

There is actually a position of a 'game designer.'

Here is some of the information that was given out by people IN THE INDUSTRY, regarding the different roles in game design. [This is only a small paragraph from the book, I'll probably be scanning the pages in at some point as it's very useful so people who are interested look out for that.]

This is an interview with a 'Game Designer' called SaiTong Man, who is the designer at Ninja Theory.

' Q: How does this role exist today? What's expected?

The role of the designer is to give shape to the game. As each team is made up of such a diverse collection of disciplines, designers must ensure that all elements of a game fit together as a whole. We need to ensure that what is delivered to us is fitting of the game and is in a state where we can balance the elements together to produce a balanced gaming experiance. A designer really needs to have an understanding of all the disciplines withing a development team so that they can make solid decisions when requesting content or work from others. '

Tenchu, I suppose you could say that a designer is the same thing as a project manager, from reading that paragraph it sort of fits the same description.



Happy Christmas Everyone <3 Love Misa~
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04-17-2008, 08:00 PM

Oh brother... gotta write even more now...

You asked me to write a GDD.

Quote:
Originally Posted by chaseme
sorry but i hate people who whines but got nothing to make it better. If you think you are better than those who design FF put what ever ideas you got into words and present it to the public if you are as good as you think you are youll get the peoples attention .
There. Right there. I marked it.

Now in your post comes a bit if bad grammar that makes it hard to understand exactly what you mean, but you didn't answer my question. Is Draw a good or bad thing? I mean, really, the whole Draw system. Is it good or bad? It's not my job to tell Square what to do instead, they have their own people who should figure this out. They're paid to do so.

Just get over yourself, you can't even argue right. I didn't ignore half your post, I quoted and commented almost everything you said. You, on the other hand, completely skipped my first half which COMPLETELY AND UTTERLY destroyed your previous arguments.

And your last qute there was directed at Tenshu, and we've already concluded that. It had little to do with FF, and we both understand where us two are at. You're putting it out of context.

The Draw system fails mainly because it's so dull. I mean, seriously. Have you seen that FFVIII review that came in 7 parts, with part 6 reviewing FFVII? The 2nd part shows that it takes 10-ish minutes to stock up on around 2 spells. To being forced to stock magic over magic over magic time and time again is time-consuming and boring. Unless you think using Draw over and over again is oh so much fun. I don't really like turn-based stuff anyway, but this just makes it even worse as it's almost necessary.




Exceed Designs
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Exceed Designs was created for game developers and gamers. For the developer, Exceed Designs is a way of testing out your skills in a project with a team while learning at the same time. For gamers, it's a way to play games that focus on innovation and fun gameplay. Whichever you are, make sure to keep an eye out for Exceed Designs!

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