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06-30-2009, 11:51 PM
That was EXACTLY what I was asking for! I only have one more perspective questions:
When making pictures (landscapes) that 'bend', per se, what is the rule to follow? (like the vanishing points) (This image is too big to post, so I'll give you the link) http://media.onemanga.com/mangas/000...3222/06-07.jpg What is the set up for that image? ありがとうぅぅ! |
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07-01-2009, 01:08 AM
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![]() As far as I can tell from this picture it looks like it doesn't actually do anything, In fact, I don't even know if it is a belt buckle. If you wanted it to be functional, it would look like what I drew there. About the drawing itself, there really isn't that much wrong with it, just a few things. As you can see, it's a little bit tilted, so that needs to be straightened up. and really, the only big problem with the actual drawing is the pose. look at it, you can draw one straight line directly through her, that's a sign of a boring pose. You want it to be more dynamic, especially with an awesome character like that, she should be doing something other than standing around! But I really do like the design, in fact, I like it so much that I couldn't help but draw her: ![]() You should start experimenting with perspective like this. Draw things from above, below, behind, on the side. Every angle you can possibly think of, Draw It! You're definitely ready for more advanced stuff like that. If you don't know much about perspective yet, start simple. Draw simple objects in 1 point perspective, then 2 point, then 3 point, and possibly 4-5 point. Then try drawing more complex objects in 1, 2, 3, and 4 point perspective. as for your second picture, I see no problems ![]() |
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07-01-2009, 01:24 AM
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![]() see? can you find a better example? or explain better? sorry. ![]() |
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07-01-2009, 03:25 AM
Whew, done.
![]() I did a kinda rushed job, so some of the buildings look a little wonky. Sorry bout that. so, the main idea as you can probably tell is to draw this 3d sphere with gridlines across it. This whole thing has a LOT of guessing, unless you use a compass. There are 3 main vanishing points that I used here, although you can use all 5 points if you want to draw a full 360 degree view. But since I only used one quarter of the circle I only needed the 3 points there. All horizontal lines go to one of the vanishing points on the horizon. All vertical lines go towards the center point. Step 1: draw the circle and divide it into four Step 2: make the markings (these should technically get smaller and smaller the closer they get to the outer edge, but I didn't do that here cause I was lazy :P) Step 3: the curves... I did this with photoshop and even then I didn't find it that easy, If you want to do it by hand I suggest using a compass or something. Step 4 and 5: I picked a square to draw my first cube (you don't have to use a square, as long as it follows the general flow of the grid) then draw the vertical lines from the center point through the four corners of the square. Step 6: The tops of the buildings are a little tricky imo. I just kinda guessed (still following the general flow of lines). Lines going left and right go to the side point Lines going up and down go to the top point Step 7: just more of the same stuff, drawing more cubes, trying to make different shapes. The vertical lines of the city in the distance should point towards the central vanishing point, but other than that, you don't have to worry about perspective for it. Step 8: rotate the picture so that it's facing upwards (you probably want to start by drawing it the right way, unlike me) hope that helps! Quote:
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