Thread: PS3 New Advs
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solemnclockwork (Offline)
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08-31-2009, 09:18 AM

Quote:
Originally Posted by Aniki View Post
These articles are 2 years old and are irrelevant in the current situation, which is different.

Kotaku reported this week that Sony Computer Entertainment have introduced new developer tools this month across all territories. These new core tools will now cost developers to the tune of US $2,000, €1,700 and JPY 200,000 respectively, going some way to help studios in financial difficultly bring games to the market at a lower cost.

Sony claim:

Having the same form factor as the commercially available PS3, the new Reference Tool models allow advanced game programming and more efficient computer graphics rendering. With its more affordable pricing, this new model will appeal to a broader range of developers and publishers, and will help to provide a more streamlined game development environment, further accelerating the game development for PS3.

Kotaku go on to report that Sony are not stopping there with a new developer kit that focuses on productivity and quality called “SNC PPU toolchain for PLAYSTATION 3″, which we’ll just refer to as SNC forever more, also made available. SNC has already been used in AAA titles like Fallout 3, Killzone 2 and Ryu Ga Gotoku (Yakuza) 3, making developers’ lives a little easier during the development process.

These updated (and lower priced) tools go a long way in making the PS3 more attractive to develop on. Don’t forget that Sony’s updated PhyreEngine is also adding new tools to developers’ belts in terms of graphical modes and techniques such as foliage animation.

PS3 getting easier and cheaper to develop for – Sony

Here's another interesting article to read:
Killzone developer says PS3 dev easier than PS2
You have missed a chunk of the article I posted.

The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance

Additionally, the shader processing on the PS3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the PS3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power."


These are hardware issues, not developing issues. Unless they change them in the design, they will remain. The 360 has a better video card then the ps3, while the ps3 has better cpu. Sony has unconscious developed a bottleneck into the ps3. Reminder GPU makes the graphics, CPU does not, it can only help.

You have also passed up the point about blue-ray.

Which leads me to another point, how is what he writes irrelevant?

Sony has also has said they don't want "anybody" developing for there consoles thus one the reasons why they "claim" it's hard to develop for (they make such bad statements like this all the time, like the one where they said the ps3 was basically a computer, thus justifying the price it started out at)

Killzone developer says PS3 dev easier than PS2

Go and read some the responses to that article.

That said, Killzone is a first party title, or rather a triple AAA title. It's going to have the backing unlike most 3rd party titles to use the ps3, being that if you only worked on one console your going to know how to use it.

Note that no where was it said you cannot be good at programing for a console, but generally speaking the average game developer will run into problems. One thing also comes to mind, the more you work with given material the better you get at it. Question is, when you have to spend more time and men to get a hang on developing, do you consider it hard? Example being call of duty 4, where they had to put there best coders on the ps3 port.


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