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hinata2のアバター
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JF Old Timer
 
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07-15-2009, 09:39 PM

i like crisis core it is really good


this pain is like a river of sadness
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zero,can you move?
 
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07-15-2009, 09:40 PM

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最初の投稿者:hinata2 投稿を見る
i like crisis core it is really good
it is great,a little weird tho because you're playing a character you know is DOOMED!
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07-15-2009, 09:48 PM

yea i hate the ending i hate that zack dies


this pain is like a river of sadness
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07-15-2009, 10:05 PM

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最初の投稿者:Firu 投稿を見る
the battle system is weird,i like Crisis Core's slightly more refined version of it
The battle system is real time just all the new RPG have. You don't need to walk and wait while you engage in the battles like in the previous FF games, and you can cast all the buff spells before the battle meaning it's actually useful to use them unlike in turn basted combats where the battle ends after 2-3 moves. The gambit system helps organize your characters the way you want if you don't like giving commands to everyone and it's useful for creating strategies. In FF XII even something simple like "Quikenings" requires thinking, otherwise you may lose the battle if you'll keep using them.
So what's so weird bout it?
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07-15-2009, 10:12 PM

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最初の投稿者:Aniki 投稿を見る
The battle system is real time just all the new RPG have. You don't need to walk and wait while you engage in the battles like in the previous FF games, and you can cast all the buff spells before the battle meaning it's actually useful to use them unlike in turn basted combats where the battle ends after 2-3 moves. The gambit system helps organize your characters the way you want if you don't like giving commands to everyone and it's useful for creating strategies. In FF XII even something simple like "Quikenings" requires thinking, otherwise you may lose the battle if you'll keep using them.
So what's so weird bout it?
the fact that to perform simple attacks you have to wait for the little bar to fill up before they actually do it,in Crisis Core you have more direct control over Zak's actions.admittedly the gambit system is a nice touch
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07-15-2009, 10:21 PM

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最初の投稿者:Firu 投稿を見る
the fact that to perform simple attacks you have to wait for the little bar to fill up before they actually do it,in Crisis Core you have more direct control over Zak's actions.admittedly the gambit system is a nice touch
That little little bar you're talking about is in all previous FF games except FF, FF II and FF X. Are all the previous battle systems weird now just because Crisis Core has different one?
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zero,can you move?
 
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07-15-2009, 10:24 PM

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最初の投稿者:Aniki 投稿を見る
That little little bar you're talking about is in all previous FF games except FF, FF II and FF X. Are all the previous battle systems weird now just because Crisis Core has different one?
what was weird was the fact that they decided to have a more open battle system,but decided to keep the little bar.it works fine on a turn based system in the previous games
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Pandemonium
 
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07-15-2009, 10:33 PM

FFXII's story was terrible period.

As for FFVII. Certainly isn't the best. The story is quite sub-par compared to some like FFVI.


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zero,can you move?
 
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07-15-2009, 10:37 PM

does anybody have Dissidia:Final Fantasy? and is it any good? we're not getting it in the U.K. until September,already have it pre-ordered
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07-15-2009, 10:51 PM

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最初の投稿者:Firu 投稿を見る
what was weird was the fact that they decided to have a more open battle system,but decided to keep the little bar.it works fine on a turn based system in the previous games
What else do you expect? We're talking about a game where you need to control 3 characters, not one, like in the Crisis Core. That's why Crisis Core is an action RPG, if they'd remove the bar then it would also be an action RPG, if not hack & slash.

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最初の投稿者:Salvanas 投稿を見る
FFXII's story was terrible period.
Sounds like a rant.

最後に編集した人:Aniki 、編集日時:07-15-200910:56 PM.
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